#pragma once

#include "Vector4.h"
#include "Constants.h"

const CVector4 CAMERA_POS = CVector4(0.0f, 0.f, 2.f, 1.f);
const CVector4 VIEW_POS = CVector4(0.0f, 0.f, 0.f, 1.f);
const CVector4 CAMERA_UP = CVector4(0.f, 1.f, 0.f, 0.f);

const CVector4 LIGHT_DIR = CVector4(0.f, -1.f, 0.f, 0.f);
const DATA_TYPE AMBIENT_COEFF = 0.3f;
const DATA_TYPE PHONG_EXPONENT = 5.f;

const DATA_TYPE NEAR_PLANE = -1.f;
const DATA_TYPE FAR_PLANE = -10.f; 
const DATA_TYPE FOV = 90.f;

const bool INPUT_HAS_TEXTURE_UV = false;
const char* TEXTURE_FILE = "texture.bmp";